setLightAmbient: Difference between revisions
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| Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]]. | |descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]]. | ||
|s1= light [[setLightAmbient]] [r, g, b] | |s1= light [[setLightAmbient]] [r, g, b] |
Revision as of 21:21, 13 June 2021
Description
- Description:
- Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array of Numbers
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source
Additional Information
- See also:
- setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 25, 2014 - 10:06
- ffur2007slx2_5
- When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.