BIS fnc adjustSimpleObject: Difference between revisions

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Revision as of 22:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Adjust simple object vertical position, animations and selection according to provided data.
NOTE: function is automatically called by BIS_fnc_createSimpleObject. In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
Parameters:
object: Object - simple object that will be adjusted
[class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: Array - adjustment data:
  • class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
  • model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
  • reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
    •  0: no change
    •  1: reverse
    • -1: unknown (behaves as 0)
  • verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
  • animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
    • animationName: String - animation name
    • animationState: Number - animation state
  • selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
Return Value:
Nothing

Examples

Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;

Additional Information

See also:
createSimpleObjectBIS_fnc_createSimpleObjectBIS_fnc_simpleObjectData

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note