BIS fnc helicopterDamage: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|game2= arma3 | |game2= arma3 | ||
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<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> | <code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> | ||
|s1=[helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] | |s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] | ||
|p1= helicopter: [[Object]] | |p1= helicopter: [[Object]] | ||
Line 24: | Line 24: | ||
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' > 0.999 | |p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' > 0.999 | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | |x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | ||
|seealso= | |||
}} | }} | ||
Revision as of 23:49, 13 June 2021
Description
- Description:
- Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];
Executed script is:
helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";
helicopter rotor status can be found via variable HSim_mainRotorDestroyed:_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
- Execution:
- call
- Groups:
- Helicopters
Syntax
- Syntax:
- [helicopter, selection, damage] call BIS_fnc_helicopterDamage
- Parameters:
- helicopter: Object
- selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
- damage: Number - selection's damage. Will only trigger effects if damage > 0.999
- Return Value:
- Boolean - true when done
Examples
- Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];
Additional Information
- See also:
- See also needed
Notes
-
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