BIS fnc helicopterDamage: Difference between revisions

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{{RV|type=function
{{RV|type=function


| tkoh
|game1= tkoh
|1.00
|version1= 1.00


|game2= arma3
|game2= arma3
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<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code>
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code>


|s1=[helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]


|p1= helicopter: [[Object]]
|p1= helicopter: [[Object]]
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|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999


|r1=[[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code>
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code>
|seealso=
}}
}}
[[Category:{{Name|tkoh}}: Functions|{{uc:helicopterDamage}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:helicopterDamage}}]]

Revision as of 23:49, 13 June 2021

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];

Executed script is: helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf"; helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

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