BIS fnc 3DENEntityMenu: Difference between revisions

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|s1= [mode] call [[BIS_fnc_3DENEntityMenu]]
|s1= [mode] call [[BIS_fnc_3DENEntityMenu]]


|p1= mode: [[String]] - Can be:
|p1= mode: [[String]] - case insensitive. Can be:
<div style="columns: 3">
{{Columns|3|
*"onentitymenu"
* "onEntityMenu"
*"reset"
* "reset"
*"movecamera"
* "moveCamera"
*"playfromhere"
* "playFromHere"
*"playasentity"
* "playAsEntity"
*"grid"
* "grid"
*"arsenal"
* "arsenal"
*"arsenalreset"
* "arsenalReset"
*"garage"
* "garage"
*"garagereset"
* "garageReset"
*"findcreate"
* "findCreate"
*"findconfig"
* "findConfig"
*"logclasses"
* "logClasses"
*"logposition"
* "logPosition"
</div>
}}


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 18:28, 14 June 2021

Hover & click on the images for description

Description

Description:
Excutes actions available in the entity menu (context menu).
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENEntityMenu
Parameters:
mode: String - case insensitive. Can be:
  • "onEntityMenu"
  • "reset"
  • "moveCamera"
  • "playFromHere"
  • "playAsEntity"
  • "grid"
  • "arsenal"
  • "arsenalReset"
  • "garage"
  • "garageReset"
  • "findCreate"
  • "findConfig"
  • "logClasses"
  • "logPosition"
Return Value:
Nothing

Examples

Example 1:
["reset"] call BIS_fnc_3DENEntityMenu;

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENControlsHintBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

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