playScriptedMission: Difference between revisions
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Revision as of 22:39, 16 June 2021
Description
- Description:
- Load the given world, launch an empty mission, and execute the given expression. Config (optional) can reference to the config entry, replacing Description.ext for this mission.
- Groups:
- System
Syntax
- Syntax:
- playScriptedMission [world, expression, config, ignoreChildWindow]
- Parameters:
- world: String
- expression: Code
- config (Optional): Config
- ignoreChildWindow (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
playScriptedMission [ "desert_e", { execVM "\ca\missions_e\data\scenes\credits1\init.sqf"; }, configFile / "CfgMissions" / "Cutscenes" / "Credits" ];
Additional Information
- See also:
- hostMissionplayMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 31, 2015 - 17:55 (UTC)
- SkaceKachna
-
For this command to work, you will need to:
- call command with ignoreChildWindow param set to true (in VBS docs its called fromMission)
- close any opened display (not sure about this part, but closing every display (but #0) seems to work):
- If mission is run from 2D editor, you can just close RscDisplayArcadeMap display (idd 26) (because this was done from 2D editor, so RscDisplayArcadeMap is still active in background -- benargee)
- If mission is run from single mission browser, you can just close RscDisplaySingleMission (idd 2)
- end mission
Command is a bit bugged:- Third (config) param doesn't seem to work
- If you run this command in mission loaded from pbo, said pbo won't be writable until you close the game (you can't update it)
disableSerialization; playScriptedMission ['Stratis', { private _grp = createGroup west; private _player = _grp createUnit ["B_Soldier_F", [0,0,0], [], 0, "NONE"]; selectPlayer _player; }, missionConfigFile, true];
(tested in Arma 3 1.54.133741)
// Close all displays that could be the background display ... this is essentialy forceEnd command // Closing #0 will cause game to fail _zero = findDisplay 0; { if (_x != _zero) then { _x closeDisplay 1; }; } foreach allDisplays;
failMission "END1";