allUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
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{{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | {{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | ||
|s1= | |s1= [[allUnits]] | ||
|r1= [[Array]] - Array of [[Object|object]]s | |r1= [[Array]] - Array of [[Object|object]]s |
Revision as of 15:38, 19 June 2021
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.