ctrlActivate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
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Command ignores control disabled state. (Example 2) | Command ignores control disabled state. (Example 2) | ||
|s1= | |s1= '''ctrlActivate''' controlName | ||
|p1= controlName: [[Control]] | |p1= controlName: [[Control]] |
Revision as of 15:40, 19 June 2021
Description
- Description:
- Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
- GUI Control
Syntax
Examples
- Example 1:
ctrlActivate _control
- Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
- allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control