ctrlActivate: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
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Command ignores control disabled state. (Example 2)
Command ignores control disabled state. (Example 2)


|s1= '''ctrlActivate''' controlName
|s1= '''ctrlActivate''' controlName


|p1= controlName: [[Control]]
|p1= controlName: [[Control]]

Revision as of 15:40, 19 June 2021

Hover & click on the images for description

Description

Description:
Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2)
Groups:
GUI Control

Syntax

Syntax:
ctrlActivate controlName
Parameters:
controlName: Control
Return Value:
Nothing

Examples

Example 1:
ctrlActivate _control
Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.

Additional Information

See also:
allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note