getRelDir: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account.
|descr= Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account.


|s1= object '''getRelDir''' position
|s1= object '''getRelDir''' position


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 22:11, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Groups:
Object Manipulation

Syntax

Syntax:
object getRelDir position
Parameters:
object: Object
position: Object, Position2D or Position3D
Return Value:
Number

Examples

Example 1:
_reldir = player getRelDir tank;

Additional Information

See also:
getDirdirectiongetDirVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 7, 2018 - 21:50 (UTC)
Tankbuster
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.