setVehicleLock: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
||
Line 31: | Line 31: | ||
* "LOCKEDPLAYER" | * "LOCKEDPLAYER" | ||
|s1= | |s1= vehicleName '''setVehicleLock''' lockState | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] |
Revision as of 22:27, 19 June 2021
Description
- Description:
- Sets vehicle lock. Possible values:
- "UNLOCKED"
- "DEFAULT"
- "LOCKED"
- "LOCKEDPLAYER"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleLock lockState
- Parameters:
- vehicleName: Object
- lockState: String see above
- Return Value:
- Nothing
Examples
- Example 1:
_veh1 setVehicleLock "LOCKED";
Additional Information
- See also:
- locklockedlockDriverlockCargolockTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 22, 2014 - 02:01 (UTC)
- AgentRevolution
-
In Arma 3:
setVehicleLock "UNLOCKED" = same as "lock 0"
setVehicleLock "DEFAULT" = same as "lock 1"
setVehicleLock "LOCKED" = same as "lock 2"
setVehicleLock "LOCKEDPLAYER" = same as "lock 3" - Posted on March 4, 2015 - 15:57 (UTC)
- Killzone Kid
- DEFAULT lock is default vehicle lock when vehicle placed in editor. If player is in a group of AIs and not the leader, he will not be able to enter this vehicle as he will not have GetIn action for this vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect