setEffectCondition: Difference between revisions
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*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | *If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | ||
|s1= trigger | |s1= trigger [[setEffectCondition]] statement | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
Line 35: | Line 35: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= waypoint | |s2= waypoint [[setEffectCondition]] statement | ||
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |
Revision as of 18:10, 20 June 2021
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers