setEffectCondition: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.


|s1= trigger '''setEffectCondition''' statement
|s1= trigger [[setEffectCondition]] statement


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
Line 35: Line 35:
|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= waypoint '''setEffectCondition''' statement
|s2= waypoint [[setEffectCondition]] statement


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]

Revision as of 18:10, 20 June 2021

Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

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