vectorModelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ")
Line 7: Line 7:


|descr= Converts vector from model to world space in render time scope.
|descr= Converts vector from model to world space in render time scope.
|s1= object '''vectorModelToWorldVisual''' modelDir
|s1= object [[vectorModelToWorldVisual]] modelDir


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 18:11, 20 June 2021

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note