BIS fnc moveToRespawnPosition: Difference between revisions
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|gr1= Respawn | |gr1= Respawn | ||
|descr= Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]]. | |descr= Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[Multiplayer Scripting#Locality|local]]. | ||
|s1= [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] | |s1= [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |
Revision as of 17:09, 21 June 2021
Description
- Description:
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
- Return Value:
- Boolean - true: move succeeded, false: move failed
Examples
- Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
- See also:
- See also needed
Notes
-
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