a = b: Difference between revisions
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# | [[Category:Scripting Commands|#]] | ||
[[Category:Scripting Commands OFP 1.96|#]] | |||
[[Category:Scripting Commands OFP 1.46|#]] | |||
[[Category:Scripting Commands ArmA|#]] | |||
[[Category:Command_Group:_Math|#]] | |||
{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
____________________________________________________________________________________________ | |||
| Assigns content of '''b''' to variable '''a'''. |= Description | |||
____________________________________________________________________________________________ | |||
| a '''<nowiki>=</nowiki>''' b |= Syntax | |||
|p1= a: [[Anything]] |= Parameter 1 | |||
|p2= b: [[Anything]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | |||
|x1 = | |||
<code>_value <nowiki>=</nowiki> 5 </code> | |||
<code>_mygroup <nowiki>=</nowiki> [[group]] [[player]]</code> | |||
<code>_greeting <nowiki>=</nowiki> "Hello!"</code> | |||
<code>_enemytank <nowiki>=</nowiki> mytank1 </code> |= | |||
| [[Operators]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on December 15, 2006 - 05:27</dd> | |||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt> | |||
<dd class="note">A conditional assignment can be done via the following syntax: | |||
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code></dd> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> |
Revision as of 16:59, 15 January 2007
Description
- Description:
- Assigns content of b to variable a.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- Operators
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}