vectorWorldToModel: Difference between revisions
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|descr= Converts vector direction from world to model space. | |descr= Converts vector direction from world to model space. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will be [[vectorMultiply|divided]] by the object scale.}} | |||
|s1= object [[vectorWorldToModel]] worldDir | |s1= object [[vectorWorldToModel]] worldDir | ||
Revision as of 15:51, 29 July 2021
Description
- Description:
- Converts vector direction from world to model space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorWorldToModel worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModel [0,-10,4];
Additional Information
- See also:
- addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
-
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