moveInGunner: Difference between revisions
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Lou Montana (talk | contribs) m (Add link to AI Group Vehicle Management) |
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|descr= Move soldier into vehicle gunner position (Immediate, no animation). | |descr= Move soldier into vehicle gunner position (Immediate, no animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
|s1= unitName [[moveInGunner]] vehicle | |s1= unitName [[moveInGunner]] vehicle | ||
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|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>soldierOne | |x1= <code>soldierOne [[moveInGunner]] tankOne</code> | ||
|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] | |seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[ | In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command. | ||
</dd> | |||
</dl> | </dl> |
Revision as of 23:53, 5 August 2021
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect