moveInGunner: Difference between revisions

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|descr= Move soldier into vehicle gunner position (Immediate, no animation).
|descr= Move soldier into vehicle gunner position (Immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}


|s1= unitName [[moveInGunner]] vehicle
|s1= unitName [[moveInGunner]] vehicle
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|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>soldierOne '''moveInGunner''' tankOne</code>
|x1= <code>soldierOne [[moveInGunner]] tankOne</code>


|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]
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<dl class="command_description">
<dl class="command_description">
<dt><dt>
<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])


<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command.
</dd>


</dl>
</dl>

Revision as of 23:53, 5 August 2021

Hover & click on the images for description

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.