BIS fnc setObjectTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|p2= textures: [[String]] or [[Array]] of [[String|Strings]] | |p2= textures: [[String]] or [[Array]] of [[String|Strings]] | ||
|r1=[[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <code>[<nowiki/>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> | |x1= <code>[<nowiki/>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> |
Revision as of 22:27, 7 August 2021
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
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