BIS fnc dirIndicator: Difference between revisions

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m (Text replacement - "<code><nowiki>[</nowiki>player," to "<code>[<nowiki/>player,")
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|p4= sizeCoef: [[Number]] - (Optional, default 0.1045752 (command bar height)) size coefficient
|p4= sizeCoef: [[Number]] - (Optional, default 0.1045752 (command bar height)) size coefficient


|r1=[[Script_(Handle)|Script handle]]
|r1= [[Script_(Handle)|Script handle]]


|x1= <code>[<nowiki/>[[player]], TheBoss, [0.706, 0.0745, 0.0196, 1]] [[call]] [[BIS_fnc_dirIndicator]];</code>
|x1= <code>[<nowiki/>[[player]], TheBoss, [0.706, 0.0745, 0.0196, 1]] [[call]] [[BIS_fnc_dirIndicator]];</code>

Revision as of 22:28, 7 August 2021

Hover & click on the images for description

Description

Description:
Show a 4-directions indicator.
Indicator GUI layer is 17, its Display is accessible with uiNamespace getVariable "BIS_RscMissionScreen_dirIndicator".
Can be reexecuted to change its colour, but once executed this function cannot be halted until origin's death.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[origin, target, color, sizeCoef] call BIS_fnc_dirIndicator
Parameters:
origin: Object - origin, usually player
target: Code, String, Object or Position - to which indicator points to:
color: Color (RGBA) - (Optional, default [0.424,0.651,0.247,1] (Arma 2 green))
sizeCoef: Number - (Optional, default 0.1045752 (command bar height)) size coefficient
Return Value:
Script handle

Examples

Example 1:
[player, TheBoss, [0.706, 0.0745, 0.0196, 1]] call BIS_fnc_dirIndicator;

Additional Information

See also:
See also needed

Notes

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