enableAI: Difference between revisions

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|p2= skilltype: [[String]] - See [[disableAI]] for possible values.
|p2= skilltype: [[String]] - See [[disableAI]] for possible values.


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldierOne [[enableAI]] "Move";</code>
|x1= <code>_soldierOne [[enableAI]] "Move";</code>

Revision as of 22:38, 7 August 2021

Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints
Arma 3
Since Arma 3 v1.96 it is possible to return the state of the given AI flag via checkAIFeature or set it using alias command enableAIFeature
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - See disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAIcheckAIFeatureenableAIFeaturevehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note