lock: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *s([0-9]) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9][02468])[^ ]+\}\} " to "|s$1= $2 |s$1since= $3 $4 ") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= vehicleName [[lock]] lockstate | |s2= vehicleName [[lock]] lockstate | ||
|s2since= arma3 0.50 | |||
|p21= vehicleName: [[Object]] | |p21= vehicleName: [[Object]] |
Revision as of 22:37, 10 August 2021
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect