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Revision as of 23:30, 10 August 2021
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- Bird sounds
- Insect sounds
- Waves
- Wind
- Rain
- Sounds produced by air conditioners and similar
- Thunder (Already started thunder sound will not be muted, but it will prevent a new thunder sound from starting) Template:Since
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - Ambient life and ambient sounds setting
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound]
- Parameters:
- ambientLife: Boolean - Ambient life setting (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - Ambient sounds setting (cicadas, owls, etc)
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- environmentEnabledfadeEnvironmentenvironmentVolumeinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffectArma 3 Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- WIP
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect