weaponState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Some wiki formatting)
Line 28: Line 28:
* magazine: [[String]]
* magazine: [[String]]
* ammoCount: [[Number]]
* ammoCount: [[Number]]
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785)
* {{GVI|arma3|2.06|size= 0.75}} roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]])
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
* {{GVI|arma3|2.06|size= 0.75}} magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. > 0 - reload in progress


|s2= [[weaponState]] [vehicle, turretPath, weapon]
|s2= [[weaponState]] [vehicle, turretPath, weapon]
Line 39: Line 39:
|p23= turretPath: [[Array]]
|p23= turretPath: [[Array]]


|p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name
|p24= weapon: [[String]] - (Optional) weapon or muzzle name
|p24since= arma3 1.70


|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Line 47: Line 48:
* magazine: [[String]]
* magazine: [[String]]
* ammoCount: [[Number]]
* ammoCount: [[Number]]
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785)
* {{GVI|arma3|2.06|size= 0.75}} roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]])
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
* {{GVI|arma3|2.06|size= 0.75}} magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. > 0 - reload in progress


|s3= unit [[weaponState]] weaponOrMuzzle        ''Since Arma 3 v2.05.147855''
|s3= unit [[weaponState]] weaponOrMuzzle
 
|s3since= arma3 2.06


|p41= unit: [[Object]]
|p41= unit: [[Object]]
|p42= weaponOrMuzzle: [[String]]
|p42= weaponOrMuzzle: [[String]]


|r3=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
|r3= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
* weapon: [[String]]
* weapon: [[String]]
* muzzle: [[String]]
* muzzle: [[String]]
Line 62: Line 66:
* ammoCount: [[Number]]
* ammoCount: [[Number]]
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]])
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]])
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. > 0 - reload in progress





Revision as of 12:58, 13 September 2021

Hover & click on the images for description

Description

Description:
Returns the given or currently selected weapon state for unit or vehicle.
Arma 3
Since Arma 3 v1.70 this command has been improved and extended:
  • A vehicle's weapon query doesn't need a weapon operator provided the weapon or muzzle is specified in optional param.
    (keep in mind that by default a vehicle has no weapons selected)
  • Driver turret can now be accessed as well with turret path [-1].
  • Muzzle name is supported as well as weapon name. The command searches for weapon first, then if not found, muzzle is searched for.
Groups:
Weapons

Syntax 1

Syntax:
weaponState unit
Parameters:
unit: Object
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:

Syntax 2

Syntax:
weaponState [vehicle, turretPath, weapon]
Parameters:
[vehicle, turretPath, weapon]: Array
vehicle: Object
turretPath: Array
since Arma 3 logo black.png1.70
weapon: String - (Optional) weapon or muzzle name
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:

Syntax 3

Syntax:
unit weaponState weaponOrMuzzle
Parameters:
unit: Object
weaponOrMuzzle: String
Return Value:
Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:

Examples

Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30,0,0]
Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60,0,0]
Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40,0,0]
Example 4:
_wsPlayer = player weaponState "GL_3GL_F"; // ["arifle_MX_GL_ACO_F","GL_3GL_F","Single","1Rnd_HE_Grenade_shell",1,0,0]

Additional Information

See also:
weaponsselectWeaponTurretloadMagazinemagazinesTurretweaponsTurretweaponReloadingTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note