modelToWorldVisualWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
m (Refer to the AGL counterpart instead of self) |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
|descr= Converts position from object model space to world space in render time scope. For | |descr= Converts position from object model space to world space in render time scope. For AGL version see [[modelToWorldVisual]]. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | {{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | ||
For example, if the object scale is 2, {{ic|_obj modelToWorldVisualWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}). | For example, if the object scale is 2, {{ic|_obj modelToWorldVisualWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}). |
Revision as of 08:59, 7 October 2021
Description
- Description:
- Converts position from object model space to world space in render time scope. For AGL version see modelToWorldVisual.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array - World position in format PositionASL
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 28, 2017 - 22:19 (UTC)
-
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true