create3DENEntity: Difference between revisions
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|p23= class: [[String]] - entity class | |p23= class: [[String]] - entity class | ||
|p24= position: [[Array]] | |p24= position: [[Array]] of [[Position]] | ||
|p25= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew | |p25= isEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to create vehicle without crew |
Revision as of 13:19, 9 October 2021
Description
- Description:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition.
This is the only way how to add new editable entities to Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity won't be editable. - Groups:
- Eden Editor
Syntax
- Syntax:
- create3DENEntity [mode, class, position, isEmpty]
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and logic entities
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array of Position
- isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
- Return Value:
- Eden Entity
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position, (isEmpty)]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- When missing for AI characters, new group is created for them
- When missing for waypoints, an error is logged and nothing is created
- When used on any other mode, group is ignored and entity is created as usual
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic" or "Marker"
- class: String - entity class
- position: Array of Position
- isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
- Return Value:
- Eden Entity
Examples
- Example 1:
dude1 = create3DENEntity ["Object","B_Soldier_F",screenToWorld [0.5,0.5]];
- Example 2:
dude2 = (group dude1) create3DENEntity ["Object","B_Soldier_AR_F",screenToWorld [0.5,0.5]];
- Example 3:
myMarker = create3DENEntity ["Marker","mil_warning",position player];
- Example 4:
mytrigger = create3DENEntity ["Trigger","EmptyDetectorArea10x10",position player];
- Example 5:
- Create shape marker (since Arma 3 v2.05.147769)
m = create3DENEntity ["Marker", "", position player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];
Additional Information
- See also:
- create3DENComposition delete3DENEntities
Notes
-
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