setUnitCombatMode: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|(arg|eff|serverExec|mp|seealso)= " to "") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
||
Line 7: | Line 7: | ||
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following: | |descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following: | ||
* | * {{hl|"BLUE"}} : Never fire, keep formation | ||
* | * {{hl|"GREEN"}} : Hold fire, keep formation | ||
* | * {{hl|"WHITE"}} : Hold fire, engage at will/loose formation | ||
* | * {{hl|"YELLOW"}} : Fire at will, keep formation | ||
* | * {{hl|"RED"}} : Fire at will, engage at will/loose formation | ||
See [[Combat Modes]] for more information on combat modes. | See [[Combat Modes]] for more information on combat modes. | ||
Revision as of 23:44, 15 November 2021
Description
- Description:
- Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitCombatMode "YELLOW"
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note