enableAI: Difference between revisions
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|descr= Enables parts of the AI behavior that was disabled by [[disableAI]]. | |descr= Enables parts of the AI behavior that was disabled by [[disableAI]]. | ||
{{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it | {{Feature | important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it {{hl|_unit [[enableAI]] "TeamSwitch"}} so that the unit continues with [[waypoints]] }} | ||
{{Feature | arma3 | Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}} | {{Feature | arma3 | Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}} | ||
Revision as of 00:15, 16 November 2021
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - See disableAI for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne enableAI "Move";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect