forceSpeed: Difference between revisions
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{{Note | |||
|user= Leopard20 | |||
|timestamp= 20211117064926 | |||
|text= In the case of infantry units, it is recommended to use [[getSpeed]] for better and more accurate results: | |||
<code>_unit [[forceSpeed]] (_unit [[getSpeed]] "NORMAL"); {{cc|force the unit to run}}</code> | |||
}} |
Revision as of 07:49, 17 November 2021
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number - in metre per second
- Return Value:
- Nothing
Examples
- Example 1:
_helicopter forceSpeed 150;
Additional Information
- See also:
- forceWalkisWalkingisForcedWalkgetSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 14 December 2011
- Igneous01
- If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
- Posted on May 1, 2020 - 03:21 (UTC)
- TMZulu
- This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
- Posted on Nov 17, 2021 - 06:49 (UTC)
-
In the case of infantry units, it is recommended to use getSpeed for better and more accurate results:
_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation