ctrlMapAnimAdd: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Text replacement - "Position3D" to "Position3D")
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|p3= zoom: [[Number]] - Zoom in range from 0 (max) to 1 (min). See [[ctrlMapScale]]
|p3= zoom: [[Number]] - Zoom in range from 0 (max) to 1 (min). See [[ctrlMapScale]]


|p4= position: [[Array]] or [[Object]] - Formats: [[Position#Introduction|Position2D]], [[Position3D]], [[Object]]
|p4= position: [[Array]] or [[Object]] - Formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 16:54, 5 January 2022

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAPcontrol
time: Number - Duration of the animation in seconds
zoom: Number - Zoom in range from 0 (max) to 1 (min). See ctrlMapScale
position: Array or Object - Formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player: _ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPositionmapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note