getRelDir: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Text replacement - "Position3D" to "Position3D")
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|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= position: [[Object]], [[Position#Introduction|Position2D]] or [[Position3D]]
|p2= position: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|r1= [[Number]]
|r1= [[Number]]



Revision as of 16:55, 5 January 2022

Hover & click on the images for description

Description

Description:
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Groups:
Object Manipulation

Syntax

Syntax:
object getRelDir position
Parameters:
object: Object
position: Object, Position2D or Position3D
Return Value:
Number

Examples

Example 1:
_reldir = player getRelDir tank;

Additional Information

See also:
getDirdirectiongetDirVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 7, 2018 - 21:50 (UTC)
Tankbuster
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.