countEnemy: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_num = [[player]] [[countEnemy]] [[list]] _triggerOne;</code> | |x1= <code>_num = [[player]] [[countEnemy]] [[list]] _triggerOne;</code> | ||
|seealso= [[countFriendly]] [[count]] | |seealso= [[countFriendly]] [[count]] [[countUnknown]], [[countSide]], [[countType]] | ||
}} | }} | ||
Revision as of 13:24, 20 January 2022
Description
- Description:
- Count how many units in the array are considered enemy to the given unit.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- unitName countEnemy arrayName
- Parameters:
- unitName: Object
- arrayName: Array
- Return Value:
- Number
Examples
- Example 1:
_num = player countEnemy list _triggerOne;
Additional Information
- See also:
- countFriendly count countUnknowncountSidecountType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:28
- hardrock
- Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
- Posted on December 15, 2006 - 04:46
- Kronzky
- The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection