ctrlPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_pos = [[ctrlPosition]] _control;</code> | |x1= <code>_pos = [[ctrlPosition]] _control;</code> | ||
|seealso= [[ctrlCreate]] [[ctrlDelete]] | |seealso= [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]], [[ctrlSetModel]], [[ctrlSetPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] | ||
}} | }} | ||
Revision as of 14:02, 20 January 2022
Description
- Description:
- Returns the current position of 2D control as
[x, y, w, h]
array. For 3D control it returns relative[x, y, z]
. If the control is part of a CT_CONTROLS_GROUP, the returned position will be relative to the group's position. - Groups:
- GUI Control - Positioning
Syntax
- Syntax:
- ctrlPosition controlName
- Parameters:
- controlName: Control
- Return Value:
- Array in format
[x, y, w, h]
(2D) or[x, y, z]
(3D)
Examples
- Example 1:
_pos = ctrlPosition _control;
Additional Information
- See also:
- ctrlCreate ctrlDelete ctrlModelctrlSetModelctrlSetPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 7, 2020 - 01:23 (UTC)
- Larrow
- If the control is a ControlsTable header or row control the returned position is relative to the ControlsTable position.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Positioning