say2D: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code><nowiki>[</nowiki>player," to "<code>[<nowiki/>player,")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 69: Line 69:
|x2= <code>[<nowiki/>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code>
|x2= <code>[<nowiki/>[[player]], _officer] [[say2D]] ["HelloThere", 50, 0.9];</code>


|seealso= [[say]], [[say3D]], [[playSound]], [[createSoundSource]]
|seealso= [[say]] [[say3D]], [[playSound]], [[createSoundSource]]
}}
}}

Revision as of 17:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Plays given sound in 2D.
Groups:
Sounds

Syntax 1

Syntax:
from say2D sound
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 2

Syntax:
from say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say2D sound
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
say say3DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note