serverCommandExecutable: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|seealso= [[serverCommand]] | |seealso= [[serverCommand]] [[serverCommandAvailable]], [[Multiplayer Server Commands]] | ||
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Revision as of 17:40, 20 January 2022
Description
- Description:
- Returns true if the serverCommand can be performed on the machine and in this exact environment, otherwise false. serverCommand can be executed only from User Interface Event Handlers, and this command also checks if that's the case.
- Groups:
- Multiplayer
Syntax
- Syntax:
- serverCommandExecutable command
- Parameters:
- command: String - see Multiplayer Server Commands for all available commands
- Return Value:
- Boolean
Examples
- Example 1:
_canKick = serverCommandAvailable "#kick";
- Example 2:
- Add button to the main map to lock server, which could only be activated by admin:
with uiNamespace do { ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; ctrl ctrlSetPosition [0,0,0.5,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetText "LOCK SERVER"; ctrl ctrlAddEventHandler ["ButtonDown", { if (serverCommandExecutable "#lock") then { serverCommand "#lock"; } else { hint "You need to be logged in as admin to do this"; }; }]; };
Additional Information
Notes
-
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