roadsConnectedTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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_connectedRoadsIncPedestrian = [[roadsConnectedTo]] [_road, [[true]]];</code> | _connectedRoadsIncPedestrian = [[roadsConnectedTo]] [_road, [[true]]];</code> | ||
|seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[getRoadInfo]] | |seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[surfaceIsWater]] [[getRoadInfo]] [[nearestTerrainObjects]] | ||
}} | }} |
Revision as of 17:54, 20 January 2022
Description
- Description:
- Find the road segments connected to the given road segment.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadsConnectedTo roadSegment
- Parameters:
- roadSegment: Object - Road segment
- Return Value:
- Array of Objects - Connected road segments
Alternative Syntax
- Syntax:
- roadsConnectedTo [roadSegment, extended]
- Parameters:
- roadSegment: Object - Road segment
- extended: Boolean - (Optional, default false) When true, performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments
- Return Value:
- Array of Objects - Connected road segments
Examples
- Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
- Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];
Additional Information
Notes
-
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