vectorModelToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 19: Line 19:
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>
|seealso= [[vectorDir]] [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}

Revision as of 20:49, 20 January 2022

Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
vectorDir modelToWorld addForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note