ammoOnPylon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[hint]] [[str]] (([[vehicle]] [[player]]) '''ammoOnPylon''' "pylonCenter");</code> | |x2= <code>[[hint]] [[str]] (([[vehicle]] [[player]]) '''ammoOnPylon''' "pylonCenter");</code> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] [[setAmmoOnPylon]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[setAmmoOnPylon]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]],[[setPylonLoadout]] | ||
}} | }} | ||
Revision as of 22:28, 20 January 2022
Description
- Description:
- Returns ammo count on given pylon. Returns false (Boolean) on failure.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle ammoOnPylon pylon
- Parameters:
- vehicle: Object
- pylon: String or Number - The name or the index of the pylon
- Return Value:
- Number or Boolean
Examples
- Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
- Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");
Additional Information
- See also:
- Arma 3: Vehicle Loadouts setAmmoOnPylon getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 18, 2017 - 14:21 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.