BIS fnc dirtEffect: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|x1= <code><nowiki>[</nowiki>[[nil]], 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code> | |x1= <code><nowiki>[</nowiki>[[nil]], 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code> | ||
|seealso= [[BIS_fnc_bloodEffect]] | |seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]] | ||
}} | }} |
Revision as of 22:38, 20 January 2022
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;
Additional Information
- See also:
- BIS_fnc_bloodEffect BIS_fnc_flamesEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note