setUnitCombatMode: Difference between revisions

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|version1= 2.02
|version1= 2.02


|gr1= Unit Control
|gr1= AI Behaviour


|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  

Revision as of 20:53, 15 February 2022

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

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