commandStop: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>") |
||
Line 36: | Line 36: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>commandStop _soldier1;</sqf> | ||
|x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> | |x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> |
Revision as of 13:17, 5 May 2022
Description
- Description:
- Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
- Groups:
- Groups
Syntax
- Syntax:
- commandStop target
- Parameters:
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- commandStop _soldier1;
- Example 2:
commandStop [_soldier1, _soldier2];
- Example 3:
commandStop (units player);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In Armed Assault v1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect