ctrlSetTextColor: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_, ]+) +\[\[([a-zA-Z0-9_]+)\]\] +(\[[a-zA-Z0-9_, ]+\]);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|x1= < | |x1= <sqf>_control ctrlSetTextColor [1, 0, 0, 1];</sqf> | ||
|seealso= [[ctrlSetForegroundColor]] [[ctrlTextColor]] [[ctrlSetText]] | |seealso= [[ctrlSetForegroundColor]] [[ctrlTextColor]] [[ctrlSetText]] |
Revision as of 13:23, 5 May 2022
Description
- Description:
- Sets text color of given control. Color is in format Color (RGBA). As of Arma 3 v1.40 this command can also be used to change fill-color of a CT_PROGRESS control.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetTextColor color
- Parameters:
- control: Control
- color: Array
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetTextColor [1, 0, 0, 1];
Additional Information
- See also:
- ctrlSetForegroundColor ctrlTextColor ctrlSetText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 10, 2015 - 06:47 (UTC)
- Fight9
- When used on a CT_PROGRESS control, remove the configured "texture" first. The two will affect each other. - Arma 3 v1.42
- Posted on March 4, 2018 - 22:57 (UTC)
- feint
- This command can be used to change the color of the light that is illuminating a texture in a display. By default, textures are lit with white light at 100% [1,1,1,1];
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control