doTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|x1= < | |x1= <sqf>_ESoldier1 doTarget _WSoldier1;</sqf> | ||
|seealso= [[assignedTarget]] [[commandTarget]] [[doWatch]] [[doFire]] | |seealso= [[assignedTarget]] [[commandTarget]] [[doWatch]] [[doFire]] |
Revision as of 13:25, 5 May 2022
Description
- Description:
- Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by_unit doWatch objNull;
or_unit commandWatch objNull;
- Groups:
- Unit Control
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTarget commandTarget doWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2017 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect