enableSimulationGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_myObject enableSimulationGlobal false;</sqf> | ||
|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code> | |x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code> |
Revision as of 13:25, 5 May 2022
Description
- Description:
- Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
- Multiplayer:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity enableSimulationGlobal enable
- Parameters:
- entity: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];
Additional Information
- See also:
- enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 21, 2014 - 15:33 (UTC)
- Killzone Kid
-
Units that have been previously subjected to
enableSimulation false
orenableSimulationGlobal false
may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:player reveal previouslySimDisabledUnit;