BIS fnc synchronizedObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
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|r1= [[Array]] - Synchronized objects | |r1= [[Array]] - Synchronized objects | ||
|x1= < | |x1= <sqf>[BIS_Poliakko,"LocationArea_F"] call BIS_fnc_synchronizedObjects;</sqf> | ||
|seealso= [[BIS_fnc_allSynchronizedObjects]] | |seealso= [[BIS_fnc_allSynchronizedObjects]] | ||
}} | }} |
Revision as of 19:03, 5 May 2022
Description
- Description:
- Get all objects of given type directly synchronized to the given object. Works in Eden Editor too.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object,filter,preciseMatch] call BIS_fnc_synchronizedObjects
- Parameters:
- object: Object - Parent object
- filter: String or Array of strings - Class name filter. 1 or more class name of objects we are interested in
- preciseMatch: Boolean - (Optional, default true) - If true only precise class names are considered, if false inheritance is considered
- Return Value:
- Array - Synchronized objects
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_allSynchronizedObjects
Notes
-
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