BIS fnc isInFrontOf: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|+$" to "") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> | |x1= <code>[[private]] _isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> | ||
|seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | |seealso= [[getRelDir]] [[BIS_fnc_isInsideArea]] | ||
}} | }} |
Revision as of 12:06, 6 May 2022
Description
- Description:
- Check if an object is in front of another object (in the front 180°)
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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