enableFatigue: Difference between revisions
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|x1= <sqf>player enableFatigue false;</sqf> | |x1= <sqf>player enableFatigue false;</sqf> | ||
|x2= <code>{ _x | |x2= <code>{ _x enableFatigue [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | ||
|seealso= [[getFatigue]] [[setFatigue]] | |seealso= [[getFatigue]] [[setFatigue]] |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- getFatigue setFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.