getUnitTrait: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle | * [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle | ||
|x1= <code>player | |x1= <code>player getUnitTrait "Medic";</code> | ||
|seealso= [[setUnitTrait]] [[getAllUnitTraits]] | |seealso= [[setUnitTrait]] [[getAllUnitTraits]] | ||
}} | }} |
Revision as of 11:09, 12 May 2022
Description
- Description:
- Gets the current value of a trait of the given unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit getUnitTrait skillName
- Parameters:
- Unit: Object
- skillName: String - Name of the skill
- Return Value:
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait getAllUnitTraits
Notes
-
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