lifeState: Difference between revisions

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|r1= [[String]]
|r1= [[String]]


|x1= <code>private _lifeState = [[lifeState]] [[player]];</code>
|x1= <code>private _lifeState = lifeState [[player]];</code>


|seealso= [[setUnconscious]] [[incapacitatedState]]
|seealso= [[setUnconscious]] [[incapacitatedState]]
}}
}}

Revision as of 11:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit.
Arma 2 Arma 3
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"
Arma 3
In Arma 3, lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seeming to be the value defined in config under "InjuredTreshold"sic). When the state is "INCAPACITATED", a sub-state is available via incapacitatedState command.
Groups:
Object Manipulation

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
private _lifeState = lifeState player;

Additional Information

See also:
setUnconscious incapacitatedState

Notes

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