onPlayerConnected: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>onPlayerConnected "[_id, _name] [[execVM]] 'PlayerConnected.sqf';";</code> | ||
|x2= <code> | |x2= <code>onPlayerConnected { [[diag_log]] [_id, _uid, _name] };</code> | ||
|x3= From {{arma3}} v1.49: | |x3= From {{arma3}} v1.49: |
Revision as of 11:12, 12 May 2022
Description
- Description:
- This command will execute the provided code on the server whenever a player connects to a multiplayer session.
- Multiplayer:
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- onPlayerConnected code
- Parameters:
- code: String or Code - has access to the following variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - is getPlayerUID of the joining player. In Arma 3 it is also the same as Steam ID.
- _name: String - is profileName of the joining player.
- 1.50 _jip: Boolean - is a flag that indicates whether or not the player joined after the mission has started (Joined In Progress). true when the player is JIP, otherwise false.
- 1.50 _owner: Number - is owner id of the joining player. Can be used for kick or ban purposes or just for publicVariableClient.
- 1.96 _idstr: String - same as _id but in string format, so could be exactly compared to user marker ids.
- Return Value:
- Nothing
Examples
- Example 1:
onPlayerConnected "[_id, _name] execVM 'PlayerConnected.sqf';";
- Example 2:
onPlayerConnected { diag_log [_id, _uid, _name] };
- Example 3:
- From Arma 3 v1.49:
onPlayerConnected { somevar = random 123; _owner publicVariableClient "somevar"; // this will define "somevar" to a random value on the joining machine };
Additional Information
- See also:
- onPlayerDisconnected didJIP didJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer
- Command Group: Event Handlers
- Scripting Commands: Server Execution