setVehicleAmmoDef: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player [[setVehicleAmmoDef]] 0;</code>
|x1= <code>player setVehicleAmmoDef 0;</code>


|seealso= [[setVehicleAmmo]] [[ammo]] [[setAmmo]] [[setAmmoCargo]] [[turretLocal]]
|seealso= [[setVehicleAmmo]] [[ammo]] [[setAmmo]] [[setAmmoCargo]] [[turretLocal]]

Revision as of 11:17, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets how much ammunition (compared to the configuration of magazines defined in the vehicle's class) the vehicle has. Note that the ammo will only be added to local turrets. To check the locality of turret use turretLocal.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit setVehicleAmmoDef value
Parameters:
unit: Object - Unit or vehicle.
value: Number - From 0 (no ammo) to 1 (fully loaded).
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmoDef 0;

Additional Information

See also:
setVehicleAmmo ammo setAmmo setAmmoCargo turretLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 20, 2014 - 21:49 (UTC)
Actium
For vehicles this command operates relative to its stock magazine loadout (i.e. its CfgVehicles magazines[] values). Thus setVehicleAmmoDef 1 will fully restore a vehicle to its default ammunition capacity, resetting any changes made by intentionally/implicitly adding/removing magazines. Use setVehicleAmmo to operate in relation to a vehicle's current magazine loadout. --Actium (talk) 22:49, 20 December 2014 (CET)