handgunMagazine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
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|r1= [[Array]] | |r1= [[Array]] | ||
|x1= <code>hint str handgunMagazine player; | |x1= <code>hint str handgunMagazine player; // ["16Rnd_9x21_Mag"]</code> | ||
|x2= <code>_array <nowiki>=</nowiki>[[handgunMagazine]] [[player]]; | |x2= <code>_array <nowiki>=</nowiki>[[handgunMagazine]] [[player]]; |
Revision as of 11:22, 12 May 2022
Description
- Description:
- Collects all loaded magazines from all handgunWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- handgunMagazine unit
- Parameters:
- unit: Object
- Return Value:
- Array
Examples
- Example 1:
hint str handgunMagazine player; // ["16Rnd_9x21_Mag"]
- Example 2:
_array =handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };
Additional Information
- See also:
- handgunWeapon handgunItems addHandgunItem removeHandgunItem removeAllHandgunItems primaryWeaponMagazine secondaryWeaponMagazine binocularMagazine
Notes
-
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