setAmmo: Difference between revisions

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|x5= Some weapons has more than one muzzles:
|x5= Some weapons has more than one muzzles:
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];{{cc|won't work}}
<code>_marshall [[setAmmo]] ["autocannon_40mm_CTWS", 0];// won't work
_marshall [[setAmmo]] ["HE", 0];{{cc|works}}</code>
_marshall [[setAmmo]] ["HE", 0];// works</code>


|seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]]
|seealso= [[ammo]] [[setVehicleAmmo]] [[setFuel]] [[setHit]]
}}
}}

Revision as of 11:26, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon or muzzle.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit setAmmo [weaponOrMuzzle, count]
Parameters:
unit: Object - Gunner or vehicle.
weaponOrMuzzle: String - Weapon name. Muzzle name in case the weapon has more than one muzzle, e.g. weapon with grenade launcher. See CfgWeapons for muzzle names
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: player setAmmo [primaryWeapon player, 1000000]; // full mag with default ammo count
Example 5:
Some weapons has more than one muzzles: _marshall setAmmo ["autocannon_40mm_CTWS", 0];// won't work _marshall setAmmo ["HE", 0];// works

Additional Information

See also:
ammo setVehicleAmmo setFuel setHit

Notes

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